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- 8 min read
Resilient Distributed Systems: Saga, Circuit Breaker, and Idempotency

Introduction
A distributed system brings flexibility and scalability. Teams can work independently, and services can be scaled as needed. But this distribution introduces a new set of complex problems: How do you handle a business transaction that touches multiple services? What happens when one service fails? How do you prevent a small glitch from causing a catastrophic system-wide outage?
The answer lies not in a single tool, but in a set of powerful architectural patterns designed for resilience and consistency. Instead of just memorizing terms, the best way to understand these concepts is to ask the critical questions that lead to their existence.
Part 1: The Distributed Transaction Problem - Enter the Saga Pattern
The conversation begins with the most fundamental challenge in distributed systems: maintaining data consistency across service boundaries.
Q: In a distributed system, where each service has its own database, how can we guarantee an “all or nothing” business process? For example, an e-commerce order that must update inventory, process a payment, and arrange for shipping.
A: This is the classic distributed transaction problem. We can’t use a traditional database transaction that spans multiple services, as that would tightly couple them and create a performance bottleneck. The solution is a pattern called Saga.
A Saga is a sequence of local transactions. Each step in the process is a transaction within a single service. When one local transaction completes, it triggers the next one, usually by publishing an event.
But what if a step fails? The core of the Saga pattern is its recovery strategy: compensating transactions. For every action in the Saga, there must be a corresponding action to undo it. If the “Process Payment” step fails, the Saga executes compensating transactions to cancel the shipping and release the inventory, effectively rolling the entire business process back to its initial state. It ensures an all or nothing outcome without a single, blocking transaction.
Q: That makes sense. But how are these steps and their compensations coordinated? I’ve heard of Choreography and Orchestration.
A: An excellent question. This is the key design choice when implementing a Saga.
-
Choreography (The Event-Driven Dance): In this model, there is no central coordinator. Each service knows its role and listens for events from other services.
- The
Order Service
creates an order and publishes anOrderCreated
event. - The
Payment Service
listens for this event, processes the payment, and publishes aPaymentProcessed
event. - The
Inventory Service
listens forOrderCreated
, reserves the stock, and publishesInventoryReserved
. It’s like a group of dancers who know the routine; each one reacts to the previous dancer’s move without a director shouting commands. This approach is highly decoupled and flexible. However, it can become difficult to see the big picture and debug a workflow, as the logic is spread across many services.
- The
-
Orchestration (The Conductor): In this model, a central service, the “Orchestrator,” is responsible for managing the entire workflow.
- A client tells the
Order Orchestrator
to create an order. - The Orchestrator calls the
Payment Service
and waits for a response. - Then, it calls the
Inventory Service
. - If any step fails, the Orchestrator is responsible for calling the necessary compensating transactions in the correct order. This is like an orchestra conductor who explicitly tells each section when and what to play. It’s easier to understand, monitor, and debug the process because the entire workflow is defined in one place. The main trade-off is that the Orchestrator can become a “single point of failure” and a potential bottleneck if not designed to be highly available.
- A client tells the
Q: In the choreography model, the messaging system like Kafka seems critical. How do we prevent it from becoming a single point of failure?
A: That’s a crucial concern. Modern messaging systems like Kafka or RabbitMQ are designed specifically for high availability and fault tolerance to avoid this problem. They use two primary mechanisms:
- Replication: Data (messages or events) isn’t stored on a single server. It’s copied across multiple servers in a cluster, known as replicas. If one server goes down, the data is still safe and accessible on others.
- Leader Election: Within a replicated set of data, one server acts as the “leader” to handle all writes. If that leader fails, the other replicas automatically run an election process to promote a new leader.
These mechanisms ensure that the messaging backbone of your choreographed Saga is itself a distributed, resilient system, not a fragile single point of failure.
Part 2: Preventing Cascading Failures - The Circuit Breaker
Now we have a way to manage workflows, but what happens when a service becomes slow or unresponsive?
Q: If the Payment Service is down, other services might keep retrying to call it. Wouldn’t this create a storm of requests that prevents the service from recovering and potentially crashes the calling services too?
A: Exactly. This is a “cascading failure,” and it’s one of the biggest dangers in a distributed system. The solution is the Circuit Breaker pattern.
Think of it like an electrical circuit breaker in your house. If a faulty appliance draws too much power, the breaker trips to prevent a fire. The software pattern works the same way, protecting your system from a faulty service. It acts as a state machine proxy between the caller and the remote service.
It has three states:
- Closed: The default state. Everything is healthy, and requests are allowed to pass through to the target service. The breaker monitors for failures.
- Open: If the number of failures exceeds a configured threshold, the breaker “trips” and moves to the Open state. In this state, it immediately rejects all further requests for a set period, without even attempting to call the struggling service. This gives the downstream service breathing room to recover.
- Half-Open: After a timeout period, the breaker moves to the Half-Open state. It allows a single “probe” request to go through. If this request succeeds, the breaker assumes the service has recovered and moves back to the Closed state. If it fails, it trips back to the Open state to continue protecting the system.
This pattern is essential for building stable systems, as it prevents one service’s failure from taking down the entire ecosystem.
Part 3: The Danger of Retries - Idempotency
Retries are a natural part of handling temporary network issues, but they hide a subtle and dangerous problem.
Q: Retrying a failed request seems simple enough. But what if a ‘Process Payment’ request actually succeeded, but the network connection timed out before the success response came back? A retry would cause a double payment.
A: You’ve hit on the critical flaw of naive retries. This “double spending” problem can corrupt data and have serious business consequences. The principle that solves this is Idempotency.
An operation is idempotent if calling it multiple times has the same effect as calling it just once. How do we achieve this for operations that are not naturally idempotent, like creating a new resource?
The most common technique is the Idempotency-Key. Here’s how it works:
- The client (the service making the request) generates a unique identifier for the transaction (e.g., a UUID) and sends it in the request header, like
Idempotency-Key: some-unique-value-123
. - The server, before processing the request, checks if it has ever seen this key before.
- If the key is new, the server processes the transaction and stores the result (e.g., “Success, transaction ID 456”) mapped to this key.
- If the server receives a request with a key it has seen before, it doesn’t re-process the entire transaction. It simply looks up the stored result and returns it immediately.
This guarantees that even if the client retries the request 10 times, the payment is processed only once.
Q: That’s powerful. Should this be used for all types of requests, like GET, POST, and DELETE?
A: That’s an insightful question that gets to the heart of the HTTP specification.
GET
requests are idempotent by nature. Reading the same data 100 times doesn’t change the system.PUT
(update a resource) andDELETE
are also idempotent by definition. Deleting user 123 twice has the same final outcome as deleting them once.POST
(create a new resource) is the main non-idempotent method. EveryPOST
is expected to create a new, unique resource.
Therefore, the Idempotency-Key is most critical for POST
requests. However, in practice, it’s safest to design for idempotency in any state-changing operation (POST
, PUT
, DELETE
, PATCH
). This makes your system resilient against network issues and retry logic, preventing dangerous side effects and ensuring data integrity.
Conclusion
This journey through Saga, Circuit Breaker, and Idempotency reveals a fundamental truth of distributed systems: resilience and consistency must be designed, not assumed. These patterns are not just abstract theories; they are a practical toolkit for solving the real-world challenges of distributed architectures.
- Saga gives us a way to manage complex transactions across service boundaries without sacrificing independence.
- Circuit Breaker acts as a vital safeguard, preventing localized failures from causing system-wide outages.
- Idempotency makes our systems robust by ensuring that retries, a necessary part of network communication, are safe and predictable.
By understanding not just what these patterns are, but why they exist and what problems they solve, you can move from just building services to architecting a truly robust and reliable system.